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Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Delegate Zero
C C P C C P Alliance
132
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Posted - 2014.05.13 20:23:00 -
[1] - Quote
Hi,
The team is keeping a close eye on this thread (and the others preceding the dev blog), plus other sources of feedback, and we have some work in progress to adjust some aspects and deal with several cases where the new tooltip format is causing problems.
Specifically, we've been looking initially at:
- 'Mouse-over on icon column in overview'-only as trigger for new tooltip (this actually would also free us to have different tooltips for specific overview columns if there are cases where that is a benefit in general).
- Some defects with bracket tooltips (including large numbers of brackets breaking tooltips).
- Opacity of bracket tooltip listing.
- Bracket tooltip to not trigger in the case of singleton brackets (this should very much help with the scatter loot as well as other cases).
- Structures with timers and status information (offline, anchoring, etc) showing in the list-form tooltip for brackets.
- Some starmap tooltip defects.
That's not an exhaustive list and we've noted the comments about timing issues, among others, but certainly timing is a tricky balance.
Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully.
We'll keep taking in all the feedback and use it in our ongoing design work. A major focus of this team is on improving new player experience by generally raising the level of the all-round player experience. We know this approach is going to require our close attention to feedback and significant iterative work.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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CCP Delegate Zero
C C P C C P Alliance
139
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Posted - 2014.05.14 13:50:00 -
[2] - Quote
We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release.
We're intending to release a small update very soon to address the most pressing matters.
Cheers, Delegate Zero CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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CCP Delegate Zero
C C P C C P Alliance
144
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Posted - 2014.05.15 12:47:00 -
[3] - Quote
There's been some great feedback and we're working through a list of tweaks and fixes, with some to come to TQ very soon.
First, I want to address some misconceptions. The test server, AKA SiSi. Some of the new tooltips were A/B tested on SiSi. All the new tooltips were subsequently on SiSi for all accounts on SiSi for two weeks.
Then there is the matter of pre-existing content that has not changed. An example of this is the solar system map. It hasn't changed. Feedback on how much that needs some love is welcome but it's not feedback on the last release. Other examples are many, many tooltips that were pre-existing but are now in a new format, with a different delay. This makes them more noticeable.
Following on from that, we are thinking very seriously about how delay timing interacts with the tooltip contents and context. This is a contender for some configuration options. Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option.
One of the reasons for this is that many, many of the tooltips in the game are not new in a content sense. Format and delay may have changed but the majority have been around for a very long time and they are attached to so many systems and of so many content types that the 'simple fix' of an off switch is really not so simple. On the other hand, as changing delay has exposed some of these to people's perception for the first time, it seems much better to focus on that issue - with improving tooltip content formatting where necessary as a followup measure.
To the list of things we will have ready to deploy very soon:
UI tweaks:
When you hover over brackets in space the full name and distance is displayed next to the bracket.
The tooltip that explains the details of the icon associated with an overview entry is now displayed only when hovering over the icon in the overview.
The tooltips for the buttons in the Selected Item window no longer overlap with the important information in that window.
The tooltip for the skill queue in the NeoCom now continuously updates the remaining skill training time.
The name column in the overview now has a tooltip with detailed name information for that entry.
A number of changes have been made to the bracket list tooltip for overlapping brackets in space:
- The bracket list tooltip is no longer displayed for single brackets
- The logic for picking which brackets to include in the list has been greatly improved
- The bracket status information (such as reinforcement time and anchored status) has been added to the entries in the list
- The list now has a maximum width limit
- The list background has a slight transparency applied to it
- An issue has been fixed that kept the list open after interacting with it
Fixes:
A number of hardcoded statistics strings in the starmap tooltips have been replaced with properly localized strings.
The indicator overlay on overview icons that you have targeted is no longer overlapped by the icon itself.
Fixed the anchoring position of the tooltips in the map browser (opened with F11).
This is not an exhaustive list of incoming fixes, nor the end of the tuning work. Moreover, we plan to expand and iterate on tooltips going forward.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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CCP Delegate Zero
C C P C C P Alliance
146
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Posted - 2014.05.15 15:16:00 -
[4] - Quote
Penny Ernaga wrote:P.S.: quote from CCP Delegate Zero: " ...Moreover, we plan to expand and iterate on tooltips going forward." Holy cow! Is this a seriously meant threat to us players? Or just some black humor? ...Heaven beware
While it may well be that people who call for the firing of others, fling abusive tosh around, or indeed issue various flavours of threat themselves, merit a threat or two in return, this wasn't a threat.
More of a promise.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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CCP Delegate Zero
C C P C C P Alliance
146
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Posted - 2014.05.15 16:18:00 -
[5] - Quote
Penny Ernaga wrote: CCP Delegate Zero, you did notice the smileys in my post, I assume/hope.
I don`t think any of my writing contains anything offensive, abusive, or the like - if it did land that way in your eyes, my apologies.
People give feedback because they care - like I do. Do I have to be all dead serious, sober, and without any emotions behind? That would be pretty strange, it`s a game we`re talking about.
Sure. A sense of humour is very important. I actually appreciated yours.
That aside, a couple of questions were asked about the timing of the most pressing tweaks and fixes: the answer is that we are looking to release the initial set in terms of days. We're certainly not constrained to wait for Kronos.
The current list is in my earlier post.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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CCP Delegate Zero
C C P C C P Alliance
149
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Posted - 2014.05.21 11:57:00 -
[6] - Quote
I just wanted to say that we are still taking onboard the feedback in this thread and elsewhere. We are continuing to work on improving the overall experience with tooltips and contextual information in general.
I understand where some of the concerns about abandonment of this package of features 'as is' are coming from but that is definitely not an option as far as we are concerned.
We're looking to put out a patch tomorrow fixing some specific defects but also putting in some delay configuration options. CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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CCP Delegate Zero
C C P C C P Alliance
149
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Posted - 2014.06.07 01:55:00 -
[7] - Quote
*bump*
I'm just dropping in to the thread to say a couple of things.
First, please don't misinterpret the thread being unstickied. This is just normal forum housekeeping. We publish a lot of news, announcements and dev blogs. We can't keep their associated threads stickied for very long or in the end the whole point of a sticky is defeated. It really doesn't signal anything in itself about the importance of the ongoing work.
Second, regarding that last sentence, we do still regard the subject matter of this thread as ongoing work. We are still working on it and we are still reading this thread, other feedback, and working on the options. It's clear some of you don't agree with us about some of the issues. We acknowledge that and we have taken onboard some valuable points.
I'm not going to say anymore at this point and I'm not going to get into a back and forth. I think the main points have been aired and are known to all who have been keeping up with the thread. By all means keep contributing. I think it would be useful to tone down some of the hyperbole and acridity of the commentary but at the end of the day that is up to you guys.
Have a good weekend. CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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